Forum: Poser 14


Subject: PoserCloth

anupaum opened this issue on Jan 30, 2026 ยท 197 posts


anupaum posted Sun, 08 February 2026 at 3:30 PM

ChromeStar posted at 2:53 PM Sun, 8 February 2026 - #4503811
The problem with cloth was that it was not easy enough to use. So a lot of people just didn't.

Making it dependent on an entirely separate feature that also has the problem that it is too hard to use is clearly not the answer.


The new system needs to be easier than the old system. Part of that is UX and part of that is having the right settings to start with. It's one thing for the user to want to tweak things to improve the result, and an entirely different matter to require them to spend a lot of time experimenting to even get anywhere close. People who have that experience will abandon it.

Dynamic cloth has the potential to solve a lot of problems, e.g., it should in principle make it easier to apply resources for one figure to a different figure. That in turn makes it easier for people to adopt newer, better figures. But it has to be easy to get a good result.


I fully agree with you. I've seen how draping and simulation work in programs like Marvelous Designer, and I don't get why Poser can't be as simple. Bullet physics requires way too much tweaking, and for body parts at least, it's really MUCH worse than simply using a python script. From what I'm hearing here, and what I've seen in the tutorials, this is not going to be a popular solution with most of us who use Poser.

It'll be easier to stick with P13 and the old cloth room, rather than using the new program. Someone earlier mentioned that this may be the death of Poser. I'm not very good at prognosticating, but that outcome seems likely.