odf opened this issue on Dec 09, 2025 ยท 104 posts
odf posted Fri, 06 February 2026 at 8:32 PM
A closeup of today's "state of the skin". Today's learning: using object coordinates for generated textures means the texture stays stationary when the figure moves, say, an arm, which is particularly obvious with moles. So, that's definitely no good unless I bake the textures later. UV coordinates with generated 2d textures can produce very visible seams and texture stretches. UV with generated 3d textures seems to effectively avoid both problems, but I'm not entirely sure how that works. Anyway, that's what I'm using for now, until such time as I find some reason not to. :grin:

-- I'm not mad at you, just Westphalian.