Forum: Blender


Subject: Toni's adventures in Blenderland

odf opened this issue on Dec 09, 2025 ยท 103 posts


Cage posted Tue, 20 January 2026 at 9:29 AM

How much can Blender actually change the way its joints handle, given its widespread use as a development tool for game assets and such?  I wonder.  They need to at least keep an option in place for joints to handle in Blender as they will once exported as fbx or whatever.  Yet I could imagine that they might introduce better-quality joint handling, for use with Blender's prestige animation projects.

I'm just pretty curious, but not enough so to re-learn Blender again.  Every time I learn some things,  They break everything, to versions later.  Umm.  If you have knees and other tricky joint spots to show off, I'll be interested, is the thing.

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Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.