odf opened this issue on Dec 09, 2025 ยท 103 posts
Cage posted Tue, 20 January 2026 at 9:29 AM
How much can Blender actually change the way its joints handle, given its widespread use as a development tool for game assets and such? I wonder. They need to at least keep an option in place for joints to handle in Blender as they will once exported as fbx or whatever. Yet I could imagine that they might introduce better-quality joint handling, for use with Blender's prestige animation projects.
I'm just pretty curious, but not enough so to re-learn Blender again. Every time I learn some things, They break everything, to versions later. Umm. If you have knees and other tricky joint spots to show off, I'll be interested, is the thing.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.