PendraiaFaeCreations opened this issue on Jan 13, 2026 ยท 29 posts
PendraiaFaeCreations posted Tue, 13 January 2026 at 10:08 PM
So having completed work on converting the sundress I did for Genesis 8 and Dawn to Dawn 2(I'll pack it and find testers tomorrow) I started back on working on converting hairs to Dawn 2 and at the same time sorting the hair I've converted previously for Dawn and at the same time I'm testing the templates that I'm working on for Hair for Dawn 2.
After looking at Genesis 9 templates I've made meshes for a short hair and a shoulder length hair template.
Chelsea hair was converted from one I had already converted to Dawn SE.This allowed me to use the clone that comes with Dawn 2 for the original Dawn figure.
The image in the top left corner is the conversion with original textures, top right corner is from the original textures which come in duf format
Bottom left is using some of the morphs, SASE lights and the ties are shaders from Wilbear's iridescent set. Bottom right is the same shader but rendered before I added the lights and morphs. You can see the difference a good set of lights makes.
Some of the morphs in hairs are located on the neck or the head as this is where they needed to be prior to duf format when everything came in cr2's, to make life easy for myself when using the hair I went thru and altered the morphs located my selecting the figure so they are no longer hidden and I also made sure to alter the limits to on and changed it from the very high number it was set on. This will make it easier when I use the hair in future. I saved the hair as a figure prop located in Hair under Dawn 2 in the people folder.
I think the shoulder length template did a reasonable job as there is little distortion with this hair but will be checking further in a variety of poses.



