Forum: Blender


Subject: Toni's adventures in Blenderland

odf opened this issue on Dec 09, 2025 ยท 103 posts


odf posted Thu, 08 January 2026 at 1:44 AM

Ah, so a trick for improving the automatic weights is to generate the rig, then make the generated deforming toe bones non-deforming before computing the weights. That seems reasonably practical given that AFAIK the weights only have to be recomputed if bones are added, removed, or renamed.

-- I'm not mad at you, just Westphalian.