odf opened this issue on Oct 27, 2008 ยท 13964 posts
odf posted Sat, 20 December 2025 at 9:17 PM
hborre posted at 5:48 PM Sat, 20 December 2025 - #4502433
Do you mean the Cloud node connected to the HSV hue? That definitely makes a difference, as demonstrated below (constant hue 0.996 on the left, Cloud node on the right). Easier to see when flipping back and forth between the images, but I think it's clearly visible ever side-to-side. Whether you find that difference relevant is of course up to you, but I do.[...] Also, I eliminated the Cloud node connected to the HSV saturation and substituted an actual value (0.996). IMO, the node is not contributing to the shader; the Sky_Color and Cloud_Color channels are too close, yielding a general RGB of 254, 254, 254. Unless you can demonstrate that a vast difference between the 2 channels can alter the texture's behavior, it would be best to substitute a numeric value instead.

-- I'm not mad at you, just Westphalian.