odf opened this issue on Oct 27, 2008 ยท 13964 posts
hborre posted Sat, 20 December 2025 at 5:48 PM
The easiest method is to put a BrightContrast node between the Albedo/Diffuse node and the HSV node. I have swapped out the HSV2 node for the actual Cycles HSV for practical reasons, to keep everything Cycles-related. The settings I use on the BrightContrast node are Bright = 0.2 and Contrast = 0.4. That should be the right combination, but you can play with the setting values to optimize the skin tone. Also, I eliminated the Cloud node connected to the HSV saturation and substituted an actual value (0.996). IMO, the node is not contributing to the shader; the Sky_Color and Cloud_Color channels are too close, yielding a general RGB of 254, 254, 254. Unless you can demonstrate that a vast difference between the 2 channels can alter the texture's behavior, it would be best to substitute a numeric value instead.