mmitchell_houston opened this issue on Dec 19, 2025 · 14 posts
HartyBart posted Sat, 20 December 2025 at 6:03 AM
This is what I found in my testing in 2022 ...
1. Load a Genesis 2 character (not base figure) to Poser 11 with DSON. Save scene file. Open it in Poser 12.
2. Switch figure to Unimesh. Ok, working as a static figure in Poser 12, with morphs. The visible texture seams go away when rendering.
3. But the figure has a plain static Genesis base ‘ghost’ mesh underneath it. Which cannot be selected or got rid of in Poser. This remains fixed when the upper figure-layer is moved. This body-doubling problem makes the whole thing impracticable, as soon as you start to pose or morph the imported figure.
Conclusion: Just use Poser 11 + DSON for DAZ Genesis 1 & 2 imports.
Simple alternative: good static 2D renders from any posed DAZ character, made into camera-facing billboards for use in Poser. A free camera-facing billboard setup script for Poser is on the Internet Archive.
Learn the Secrets of Poser 11 and Line-art Filters.