Forum: Poser 14


Subject: I Am So NOT Impressed!

anupaum opened this issue on Dec 08, 2025 ยท 69 posts


Rhia474 posted Tue, 09 December 2025 at 4:40 PM

anupaum posted at 4:21 PM Tue, 9 December 2025 - #4502138
MollyFootman posted at 4:11 PM Tue, 9 December 2025 - #4502137

All that said, I happily paid for P14 in the hopes that work will continue and future releases might have a bit better legacy compatibility or some other feature that makes rebuilding so much of my library worth while.  It occurs to me that offering a ton of legacy material isn't worth as much if it needs serious tweaking to be useable with the state of the art rendering engine. =(

Molly


I hear you. I'm frustrated, and at this point, feel like I've thrown $100 USD away. It will be easier to stick with P13 for rendering until these issues are sorted. Not everyone has the time, energy, or inclination to completely re-texture everything we've used in the past -- especially for a render engine that's not producing appreciably improved results. My son keeps telling me to abandon Poser altogether and learn a new program, like Maya, Blender, Character Creator, Unity or Unreal Engine. He says, "If you're going to have a learning curve, why not learn on a program that offers more flexibility and professional-appearing results?"

It's hard to argue with that logic.

I absolutely agree. I figured out P13, it is stable, it has a great Superfly version with the option to use Physical Surface or Cycles. The yanking out of the Clothes Room killed all my desire to have P14 until there is something else. The Cycles nodes they added and changed make it yet again necessary to mess with ALL previous shaders while they did  not offer a method/ tutorials/ alternate shaders with new version AT ALL. This is what kills me. Had they offered some sample P14 materials or a simple tute on how to solve for new Cycles...but there is nothing.