mini70 opened this issue on Oct 23, 2025 ยท 28 posts
hborre posted Sun, 02 November 2025 at 12:04 PM
Your last post with a texture map plugged into each of the ScatterRadius RGB channels is something I am contemplating. According to Blender, you can plug a texture map into the same channel on the PrincipleBsdf Node in Cycles. I have yet to experiment with that option. I will let you know my results.