Anim8dtoon opened this issue on Sep 27, 2025 ยท 231 posts
hborre posted Sun, 26 October 2025 at 7:38 PM
I gravitate towards using Cycles for Superfly renders because I have strict control over the shaders in the Material Room. But you need to use the correct nodes corresponding to each root node and render engine. I wouldn't use the PoserSurface node for Superfly; you will see some strange effects with Cycle-related nodes. Replace it with the PhysicalSurface node, which can accommodate both legacy nodes and some mathematical Cycles nodes. Using legacy nodes in Cycles-based materials may not interact well.