Afrodite-Ohki opened this issue on Mar 31, 2023 ยท 2223 posts
ChromeStar posted Sun, 13 July 2025 at 1:09 PM
How is this different from using the Color output of the AO node, with the PrincipledBSDF node plugged into the AO's input? I understand you are mixing with black to a degree specified by the AO output, but isn't that what AO's color output already does?Before I post the actual procedural bone shader, I will show you the ambient occlusion shader node setup for your material. I recreated the shader from Blender tutorials with Cycle nodes recently introduced into Poser; otherwise, it would be almost impossible to reproduce. Below is the setup:
This arrangement is becoming part of my standard setup for all my shader reconstructions. It is self-explanatory, but if you have questions, please ask.