Afrodite-Ohki opened this issue on Mar 31, 2023 Β· 2223 posts
Y-Phil posted Sun, 13 July 2025 at 9:51 AM
I have been experimenting with ambient occlusion in P13, rendering with the Superfly engine and using Cycles to enhance the shader textures. With the addition of the RGBRamp node, the process has become easier to apply to all different types of textures. The images below illustrate how adding AO makes the render appear more realistic with shadows filling in the corners, crevices, and between closely placed objects that are lacking with multiple lights and HDR lighting. This is perhaps the most annoying thing I see in many gallery renders: characters floating above the ground.
Impressive, wow.
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πΏ Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gaming, Asus Tuf Gaming RTX 4070 OC Edition, 1+2 TB SSD's, 6+4TB HD
πΏ Mac Mini M2, Tahoe 26.5, 16GB, 500GB SSD
πΏ Nas 10TB
πΏ Poser 13 and 14 β€οΈ