Afrodite-Ohki opened this issue on Mar 31, 2023 ยท 2223 posts
hborre posted Fri, 04 July 2025 at 3:27 PM
I have been experimenting with ambient occlusion since the P13 RGBColor ramp node was introduced into the material room. It makes a huge difference when exaggerating additional shadows into crevices and into areas where objects meet. Vary the settings and colors, and you can create dirt and grunge on the surface.

This is a procedural bone texture in Poser 13.