unrealblue opened this issue on Jan 02, 2024 ยท 15 posts
shvrdavid posted Tue, 02 January 2024 at 9:39 PM
Keep in mind that if the textures are named right, you can drag them into Poser and they hook themselves up. Details on the file names recognized are in the room help, within the material room, under the Recognized Texture Names in the help box that poops up. So in affect, the material room has already been updated in Poser to make using and hooking up lots of textures even easier. I am not sure if many people even know that feature is there truthfully. If anyone sees where this can be improved more, please put a ticket in on it.
As far as a way to simply add external engines. I have asked for that since Poser 8.
I have asked for a bridge to Blender too. Now that Zbrush is rent to never own, it makes even more sense to bridge to free software that is opensource. Something that Poser was founded on, is using opensource. But that seems to be ignored when it comes to a bridge to Blender LTS. I guess more people need to request it. Now that Blender has LTS versions, there is no reason not to add a bridge to a program with long term support.
As far as Poser integrating AI like Stable Diffusion into Poser, that brings up the long term support issue. Stable Diffusion has been replaced every few months with a new version.
Just to support that would have required multiple updates from August of 23 to today. Version 3 will be released soon as well, but there are same legal catches with 3 that could cause some issues. One being you may have to submit your copyrighted art to have it removed from the model, just to even tell if it is in there and giving it to them at the same time............. I wish I was joking about that...........
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->