unrealblue opened this issue on Jan 02, 2024 ยท 15 posts
unrealblue posted Tue, 02 January 2024 at 7:54 PM
shvrdavid posted at 12:35 PM Tue, 2 January 2024 - #4479888
Well, sure, any image can be used where images are already used in Poser. :)You can already use these in Poser.
Just as an example, I will use AI Texture mentioned...
Go to Polycams site (the creator of AI texture), to their AI texture generator page under free tools, type in what you want. Poof, download the 4 textures it creates. Plug them in and set them up how you want them.....
So why do you need a plugin for it? It is already free and available............ There is zero need to buy a plugin......
These textures are free to use, with no rights taken the moment you run it......
Which is completely different than what was going on in the other thread.......................
dt2db bridge is a bit cooler in that it's integrated into the node editor.
And I've always wished Poser had a way to integrate external render engines. Back in the luxrender days. Paolo's plugin did a great job of exporting a poser scene into something lux could understand. It would be interesting if there was a way for poser to "give a native window" that an external renderer could direct it's output. Then people could write an export to external render, and call it in such a way that Poser can display the results. Workflow would be a bit more seamless. And Poser could support other renderers (and post render, like AI post render processing) in a "without leaving poser native-feeling" way. Does that make sense?
Then it would be possible to export to eevee and get *that* render back. Or luxrender. Or (and this is the point) a stable diffusion render.
I think hborre nailed the title a bit more with "integration". It's about not interrupting the poser workflow. Or, at least bridging things, where the other interface is a bit more complex. Stable Difussion has such an easy inerface, it's easy to integrate it directly in blender. It's some text boxes, sliders, and drop downs.
But bridging...
Consider, I can go back and forth between Poser morph tool and Blender Sculpting. I wrote a Blender add-on that "repairs" the out of order verts Poser exports. In real time. But it's not a perfect bridge. I still have to export import export import. A better bridge would might let me keep the meshes "in sync", automatically. Then I could have both apps open and work with the mesh in both apps at the same time. Necessary? No. Cool? maybe. For me, certainly :)
But that's a different topic (although the tech probably underlies easier future integrations.
Anyway, integration. Integrating various "AI" things into Poser to enhance the ability to "make images we want"