Forum: Poser - OFFICIAL


Subject: Poser Has a New Base Figure!!

stallion opened this issue on Jan 29, 2019 · 1258 posts


JoePublic posted Thu, 27 July 2023 at 4:19 PM

LaFemme's weird default looks are actually the least of her problems.

(Although, I agree with everything Giana said. Especially her teeth I find to be quite  disturbing

Also, not everyone is a talented sculptor, so why burden a figure with a less than stellar look in the first place?)

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But her real problems are "under her skin":

The rigging is overcomplicated, while the mesh topology is simplistic.

Here's LaFemme vs V3WM with their right thighs posed Side-Side -45° and Bend -145°:

To add insult to injury, LaFemme features 14 (In words: FOURTEEN) JCMs located in her thigh. Each one supposed to make her bend better.

V3WM on the other hand has........NONE.



While A FEW JCMs are certainly necessary for good rigging, each additional JCM adds overhead to a figure.

It makes a figure slower to compute for Poser, her cr2 more likely to break, and makes her harder to morph into different shapes. (As JCM's are very shape-specific)

Additionally, the cr2 not only has to contain the "raw" JCM morph data, but also all the complicated instructions to tell Poser what to do with the JCM.



So, to put it simply:

While JCMs cannot be completely avoided, the LESS JCMs, the better.

All the worse if the end result still doesn't look convincing, despite all those JCMs.

Like in this case.

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Then there's the mesh topology.

If the geometry doesn't properly "flow" around muscle groups and body detail, then ANY additional detail has to be "faked" by additional mesh subdivision and/or displacement maps.

(Currently, Superfly can't use displacement maps, so subdivision is the only option if you prefer that renderer.)

As an example, to achieve enough body detail, Blackhearted had to subdivide LaFemme so often that the final morph is nearly HALF A MILLION POLYGONS.

https://www.renderosity.com/marketplace/products/134938/femme-fatale-hd-morphs-for-la-femme

Despite what the advertising suggests, THIS IS NOT A GOOD THING.

Because every additional polygon WILL SLOW POSER DOWN!

This is especially tragic as proper mesh design would allow THE EXACT SAME LEVEL OF DETAIL with a fraction of that polygon count.

Look at Blackhearteds "Irina 2.0" for comparison. IMO his best work. She's based on SP3, and because SP3 has excellent edgelooping right from the start, he didn't need to use any subdivision to achieve a comparable sculpt.

https://www.renderosity.com/marketplace/products/30687/irina-20

So for any 500.000 polygon "Femme Fatale", you could have seven 70.000 polygon Irinas in your scene!

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So, in my book, it's not (so much) LaFemmes goofy face or unrealistic default body shape, but her fundamental technical flaws why I completely reject her.

Poser is a hobbyists program, designed for people with less technical knowledge and consumer grade computers.

So EFFICIENCY is a very big part of figure design.

Make every polygon count. Optimize every weightmap before thinking of adding a JCM.

Don't think about your own "creative vision" or the "latest greatest" trends in CGI.

Create a figure FOR Poser and especially with the typical Poser users in mind.

Robust, versaitle, easy to use.

Poser CAN do so much better than a figure like LaFemme suggests.

You, we all, are selling Poser (and ourselves) short if we let a figure like La Femme being "The face of Poser"

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But as they say:

"You can lead a horse to water, but you can't make it drink"

The "Toxic positivity" crowd will again lament that setting even basic standards in figure design is inherintly unfair and all what a Poser figure needs is a vaguely human shape and some pretty face morphs.

And of course lots of enthusiastic support!

And that the malaise we're in is just an evil DAZ conspiracy, anyway.

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Oh well, let's see what "new and improved" LF2 brings to the table.

LOL!