Romeo4755 opened this issue on Jun 06, 2023 ยท 31 posts
RedPhantom posted Tue, 06 June 2023 at 7:00 PM Site Admin
1 load figure
2 make sure the figure is in zero pose

3 load skirt you might want to parent it to the figure, but it's not always needed
4 make sure there are no poke throughs (none of the figure is poking through the cloth)

5 move to frame 15 or higher, the more drastic the pose the more frames you want to get to it. You may need to add a few extra frames to the scene and the simulation to give it a chance to drape well
6 Pose figure

7 open the cloth room
8 create a new simulation

9 clothify the skirt
10 click on collide against and check anything you want the cloth to interact with. Normally, you don't want to include any hair.

11 hit the edit constrained group
12 Select the top row of vertices

13 close the group editor palate
14 hit calculate
15 wait. Depending on the power of your computer, the density of the mesh, and what all the cloth is colliding against, this may take a while.

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