RobynsVeil opened this issue on Jun 03, 2023 · 8 posts
RobynsVeil posted Mon, 05 June 2023 at 5:22 PM
Thanks, Lobo. I actually have Cloth Weaver. It's very actively supported and updated.
I guess what I was looking at was the finished cloth and how it deformed. With Cloth Weaver you also end up with quad-based mesh, not tris. Almost all - if not all - of Poser's dynamic cloth is quad-based. I'm just wondering if
1) delaunay is all it's cracked up to be,
2) you need a special sim engine to deform it correctly and
3) there's a way to optimise quad-based cloth.
I tried the Tesselate Tool in Blender - think that's the one - some time ago and the results were not stellar: the cloth took longer to deform and looked pretty ordinary when it was done. Probably something I stuffed up.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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