Afrodite-Ohki opened this issue on Mar 31, 2023 Β· 2223 posts
Y-Phil posted Sun, 04 June 2023 at 1:26 PM
Y-Phil posted at 12:57 PM Sun, 4 June 2023 - #4467135I wanted some "radio-active" effect, reason why I dropped a spot beaming up @1500%The smoke coming out of the urn should be scaled up as well. Might also want to lower the emission levels for the smoke. That really depends on the lighting. In the example I show I'm only using the background to light the sceneghostship2 posted at 12:37 PM Sun, 4 June 2023 - #4467133
Y-Phil posted at 12:34 PM Sun, 4 June 2023 - #4467131Aha... you're right, thank you!Looks good! I'd make the clouds texture a bit larger (more billowy) Use the scale parameter on that clouds nodeWooow... Thank you so much God, sorry Ghostship!
Smoke + fog + weird place = don't really want to know what's happening there... lol
And yes: smokes are 3D objects, I'm done with those fake plans... Yay β€
Next: find a way to modulate the scale of the vertical smoke with... something linear... Could be fun
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