Forum: Poser 13


Subject: Cycles based SSS skin shader

ghostship2 opened this issue on Apr 04, 2023 ยท 359 posts


Afrodite-Ohki posted Tue, 25 April 2023 at 8:07 AM

hborre posted at 5:12 PM Mon, 24 April 2023 - #4463296

You can do displacement, the technique is not obvious.  As illustrated below, take your displacement map and plug it into a math node and set the type to multiply.  Plug the math node into the CyclesSurface.  Play with the value1 until you get a good displacement without distortions.  Use the node preview to judge how much displacement is occurring.

Ignore the Value3 on this node, it's a Cycles Math node and the Value3 is reserved for other functions. 

That's still not true displacement on the render. It'll look like a bit of a jumbled bump in Superfly - the only way to do actual displacement in Superfly, so far, is to subdivide the figure or prop enough that the displacement map pixels have matching geometry polygons to displace.

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Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.