ghostship2 opened this issue on Apr 04, 2023 Β· 359 posts
Y-Phil posted Thu, 20 April 2023 at 1:51 PM
RAMWorks posted at 12:28 PM Thu, 20 April 2023 - #4462859
The base I'm using for transparencies, using Cycles:What I'm getting with this set up is a really orangy saturated color around where the transparency is and the shaft is desaturated more than it's supposed to be. I guess your right Denise, transparency with Cycles is a completely different animal. Not sure what I'm going to do about that. Maybe we need more of the Cycles nodes set up for Poser to truly get the results we need for things like this. Quite frustrating. I tried your settings, really really orangy, reloaded my attempt and it's better but trying all the various tricks with the HSV node and Subsurface and Specular get things calmed down a bit but not acceptable to me.

B/W bitmap (gamma=1 always, following BB's advices on this) in Fac: black = 0 = Closure1 as output, white = 1 = Closure2 as output,
plus all the possibilities between 0 and 1.
And depending on the bitmap you have, you may connect the TransparentBsdf to Closuer2 instead, the logic remains the same.
Using PhysicalSurface: I keep getting confused between its transparency mode and its opacity mode 
π«π½ππ
(γ£ββ‘β)γ£
πΏ Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gaming, Asus Tuf Gaming RTX 4070 OC Edition, 1+2 TB SSD's, 6+4TB HD
πΏ Mac Mini M2, Tahoe 26.5, 16GB, 500GB SSD
πΏ Nas 10TB
πΏ Poser 13 and 14 β€οΈ