Forum: Poser - OFFICIAL


Subject: support for unimesh figures will not be included in Poser 13

MNE opened this issue on Feb 25, 2023 ยท 163 posts


MNE posted Fri, 17 March 2023 at 6:03 AM

anupaum posted at 5:43 PM Thu, 16 March 2023 - #4458758
MNE posted at 11:02 AM Thu, 16 March 2023 - #4458697


I think it would be interesting if Bullet Physics could be optimized for clothing simulation.

Bullet Physics is a bit cumbersome to adjust the weights, but I think it has the potential to be more than a clothing simulation.

If we can build a UI and program specifically for clothing, I think it would be a very good real-time clothing simulation.


Personally, I find bullet physics clunky. It bogs my computer to the point where it will just run endlessly, but not do anything. I'd thought it would be a great tool in my Poser arsenal, but I've been disappointed.

Now that VWD isn't working anymore, animating hair will HAVE to be done in bullet physics. Let's see if P13 has some improvements in store.


I too find it difficult to use.
That is why it needs to evolve.
Bullet Physics does not have to be a dedicated piece of clothing.
It can be used as a real-time cloth simulation in many ways, such as just the skirt part of a conform cloth, or just the scarf or tie part of a conform cloth.

Currently, Bullet Physics is designed for animation and is designed to bounce off soft objects.
If Bullet Physics evolves and can be configured specifically for cloth, it could be used as a real-time cloth simulation that approaches Marvelous Designer.