Forum: Character Creators


Subject: Odd Ends; A Character/Project/WIP Gallery Thread...

primorge opened this issue on Sep 20, 2022 ยท 92 posts


primorge posted Mon, 19 December 2022 at 6:46 PM

odf posted at 6:00 PM Mon, 19 December 2022 - #4452178

Since you mention the elbows: I think their joint orientations are, umm, suboptimal. The positions, too, possibly, I'm not sure. I've been meaning to go through the joints at elbows, hands and feet at some point and tweaking the settings to fix some issues I saw. So, it's probably a good idea if before you spend a lot of time on JCMs for a joint, you have a look at the settings first and see if adjusting them would make things easier. If that's the case, I'm more than happy to include your changes into a future Antonia update if you let me have them.

As a further heads up, my weight-mapping plans are on ice now. I'll see how things look in Poser 13 first before investing in any big updates. So, no worries about creating JCMs that are incompatible with upcoming WMs etc.

I've already done the neck, torso, hands, thighs, shins, and now I'm working on the elbows as far as JCMs go. Feet will be next. It's a bit late to turn back now. Like a hundred JCMs late lol. I'm really happy with the results for the most part, there's some technical clumsiness here and there but probably only would be noticed by very very few. Of course if you are someone who thinks JCMs are figure pollution than Svetlanka is surely an Abomination.

The thing is that I'm making everything against Svetlanka's custom body and face shape... so in a very real sense it is it's own contained thing in Antonia rather than something you would use on default Antonia like a dial spinner add on. If that makes sense. I had to do it that way honestly, it's my head to toe Svetlanka character morph so to speak. Including bends. It's a strange obsessive project I know, an oddity. I don't expect many will "get it". It's not some effort to make a competing thing for Antonia, or even something that's a typical add on. It's an all or nothing thing kinda. It's just the way I make characters... the rabbit hole thing.

Good news is the new textures look good on default Antonia too.

I found a merchant resource for Antonia on clearance (4 bucks) and bought it on a lark. I read the license and it stated that the resource can be used for freebies but must be modified. I was pleasantly surprised by this. It was actually a eureka moment.

The textures needed a LOT of fixing with baked in shadows and specular but I've managed to fix all that, over time, with mudbox. The textures are coming out really nice IMO. I just need to make some lashes (no problem, underway) as the ones that come with the resource are very pixelated, some makeups (easy, and I already have some made), nails colors (stupid easy). The mouth parts are entirely repainted. The eye maps are basically done. Naughty bits and butthole painted and morphed lol. Sorry strictly external stuff, no porn options, depending on your definition of porn, in case anyone is curious.

So yeah, it's coming along, and a lot of fun. Thanks for making 1.3 with the updated topology and UVs (double plus good the new UDIM mapping). Very nice to work with for character creation now... I can't think of another figure I'd rather be working with honestly, especially with the license and now that I've found a redistributable texture set. These are stumbling blocks for most figures, the work and technical stuff (something that most would be deterred by) is the fun part and not a detriment in my eyes.

๐Ÿ‘

Oh... and a certain someone likes your skirts ;)