willyb53 opened this issue on Oct 24, 2022 Β· 18 posts
Y-Phil posted Mon, 14 November 2022 at 2:05 AM
Keith posted at 12:25 AM Mon, 14 November 2022 - #4449139
DCArt posted at 2:01 PM Tue, 25 October 2022 - #4447528Speaking of Vic4, it's partially true, indeed, but there's a free exception:Eyes. Oh, god, the eyes. So many eye textures that have a shadow over the top part of the sclera and iris to simulate light from above being shadowed by the brow and eyelid, reflections on the iris/pupil, argh.The problem I find with many older textures made in those days is there is far too much baked in detail (wrinkles, highlights, and shadows). Today, those types of details are added with normal, bump, or displacement maps, morphs, and other accessory maps that will bring out proper specular and highlighting. Standards have changed. A LOT.

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