rhol_figament opened this issue on Oct 08, 2022 ยท 8959 posts
Lenord posted Sat, 05 November 2022 at 11:28 AM
Like I said too much for me, I can handle the formulas in Fractals, I know the Maths, but I can't handle the apps needed to produce a mesh. It took me several years to get used to Mandelbulber and that didn't happen until Buddhi revamped the UI.Lenord posted at 10:15 AM Sat, 5 November 2022 - #4448440
the 1000x1000x1000 Mandelbulber3D PLY exports load vertex coloured into Zbrush but they are a billion polys and almost impossible to UV map,I know a couple of Fractalists that have full lines of stuff, 3d printed fractal rings, bracelets, D&D Dice really cool stuff. But to get Full Mesh for any fractal to be a 3D mesh you have to jump through all kinds other apps to produce a viable mesh, too much for me. Been waiting for a one click add-on to MB3D and Bulber for years...Budhi say's he has one for Bulber but it's not, J-Wild fire guy say's he has one for Jwild but since it's a flame fractal (2.5D) it's hard to make a 3D mesh out of a 2D render,
only solution and its crashy and can take a whole day, is to Zremesh and UV that then use Zprojection from the original to transfer the vertex colours
Meshlab loads them vertex coloured too, the real problem is neither program converts vertex colours to Ptex which is the format DAZ studio needs for textured meshes without UVs, 3Dcoat uses Ptex but the free print version at least cannot import those big ply files, DAZ studio easily loads the huge exported obj from all just has no UV or textures
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