Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 ยท 13964 posts


primorge posted Tue, 01 November 2022 at 4:59 PM

Thanks for the updated shorts. I noticed the spikey tris near the trim on the first version. I generally do a simulation and then fix any nastiness with the smooth and flatten brush, at low strengths, in Mudbox, and perhaps a bit of supplemental sculpting or moving... a bit of poke through etc is no sweat for me. I'm only doing static images... If I can fix an all Delaunay multilayered dress game rip like here...

or a Daz Dforce multilayered Habit refit translation like here...

...I wouldn't sweat some clipping on shorts on my behalf.

I did run the shorts through ZRemesher in ZBrush, as an experiment, but even at double res to quads the trim wouldn't take...

If I wanted a quad version they wouldn't be too terribly difficult to retopo in Blender manually with Retopoflow... just time consuming. And have to be remapped of course.

But if I were to go to all that trouble it would be silly seeing as I could just refit these V4 shorts to Antonia...

But the point of asking for the shorts and socks was having something that fit her, more or less, out of the box. Seeing as how it will be to a custom body shape, in some rather extreme poses probably anyway, there's more than a good likelihood that intervention will be required in any event. You needn't go to any further trouble on my behalf, I can adjust things. Tris are fine, tons of my dynamic items are constructed thus, and the ones you made are more than adequate. Looking forward to seeing what you come up with for the socks, they're looking good so far. I'll let you know how it goes with the shorts when I get to the rendering stage, in the meantime back to morphing.