Forum: Character Creators


Subject: Odd Ends; A Character/Project/WIP Gallery Thread...

primorge opened this issue on Sep 20, 2022 ยท 92 posts


primorge posted Sat, 22 October 2022 at 5:58 PM

pr_EyeMorphs

The Eye Morph pack I was working on for Antonia 1.3.

Most of the dials are self explanatory, but I'll take a moment to explain some of the less clear dials contained in the Utilities parms group...

EyeScale_EyesOpenCloseFix

This dial can be used to fix a discrepancy that occurs when the eyes are scaled to an extreme positive value. Using the fix dial will cause the eyes to reach a fully closed state.


EyeScale_SocketSmooth

This dial will smooth out the area near the lacrimal that sinks in a bit when the eyes are scaled to an extreme value as shown here...

The result after applying the SocketSmooth Dial...

Combo_ZygomaticSmooth

Dialing extremes of Rotate, Depth, Height and scale will result in some mesh compression at the outside edges of the upper cheek bones near the eye sockets.

+

Using the ComboSmooth dial will help to mitigate this. The dial has no fixed working value but should be season to taste to various transforms. The general result will yield this result in most cases, a marked improvement... mileage will vary.

LidsEyeSocketAdjust

Because Antonia has slightly recessed Irises and thick lids, certain ranges of eye movement will cause a slight bit of visible clipping irregularity. Shown here...

Using the Adjust dial will yield this result...

It should be noted that several Poser figures with recessed Irises (La Femme for instance) also suffer from this. Also the clipping will be exacerbated by the IrisLarger dial, the adjust dial does a fair job of remedying this.

I hope pr_EyeMorphs is useful in your artworks, overall I'm happy with the results and this will prove useful in my own projects. If you have any questions about the morphs don't hesitate to ask.