odf opened this issue on Oct 27, 2008 ยท 13964 posts
adp001 posted Sat, 22 October 2022 at 10:16 AM
I know that magnets have fallen into disrepute. Unjustly, in my opinion.
Maybe someone would like to try out some of the magnets I used for Antonia's face.
https://adp.spdns.org/Mags_Head.pp2
The magnets are saved as props and load directly into the head-actor. They are set to 1 by default. Looks strange, because the morphs are all fully on. It's best to turn them all back to zero, and then save a CR2 (pose) once.
It is worth to manipulate the magnets themselves. Rotate, scale and move them. You can't break anything. Just press Ctrl-E and everything is back to zero.
Reminder: The "Deformer Zone" can have a weightmap, which I also used. You are not limited to the area of "Sphere" and can work much more precise.
In contrast to the Morphbrush, Deformers have the advantage that you can strengthen, weaken, scale and rotate them at any time. This is not so easy with the Morphbrush and you have to know exactly what you are doing.