odf opened this issue on Oct 27, 2008 ยท 13964 posts
primorge posted Tue, 18 October 2022 at 6:43 PM
I see all the usual suspects lurking about but nobody's sayin' nothing lol.
Eyemorphs update... the translate dials are done except for forward and back. Both eyes have individual scale and translate dials and a master that drives both over top, all work to 1/-1. All dials in the Body. I'm trying to keep the naming conventions as similar to odf's as possible including the parm group naming. The group is just called pr_EyeMorphs. I'm naming the collapsed group for all the non user dependency dials 'Hidden' as to not conflict with odf's naming of Internal globally across involved actors (head/lEye/rEye)...
Oh yeah, oddly enough match centers to morph for translations works perfectly. Saved me a lot of work.
Any requests for additional things for the eyes that I might not be covering?
Thus far: EyesScale, EyesHeight, EyesApartTogether, EyesForwardBack... I'm thinking an EyesRotate or maybe an EyesInner and Outer Height, some lacrimal things (pinch, scale) and then some Pupil and Iris scale and pupil shaping things.