TheAnimaGemini opened this issue on Nov 20, 2020 ยท 882 posts
hborre posted Tue, 18 October 2022 at 12:10 PM
That looks pretty good. I have to agree, the lacrimal is a difficult area to get right, and many texture maps include specular highlights that interfere with realistic lighting. I'd be very interested in how you set up the Material Room nodes.