primorge opened this issue on Sep 20, 2022 ยท 92 posts
primorge posted Sat, 24 September 2022 at 5:06 PM
Adventures with (conforming) Dentures featuring Antonia: Part 3
Sculpting Fangs1 morph

Finished morph with textures

Now to make a character to go along with the Fangs. I've chosen 'Captain Howdy' from the film the Exorcist
I start by sculpting the base resolution morph

I then create a displacement map after subdividing the mesh a few times. Not really high frequency, just some forms to add interest...

The baked out map...

I then paint the diffuse texture map...

I assemble my materials and set up my lights. I render this with a single spot and an area light. I also model a crucifix and place it in the scene as a light emitter so that it shows up in the eye reflections. Firefly IDL.
The result...
Antonia: Captain Howdy.

Sweet dreams.