caisson opened this issue on Nov 14, 2020 ยท 127 posts
hborre posted Tue, 12 July 2022 at 5:05 PM
Unfortunately, this set lacks other major texture maps to give it depth and detail. Everything needs to be faked to make it presentable. I agree with Ghostship2, the lighting is too stark for this type of room. I don't remember if lights were included, they would have defined the atmosphere in the surrounding space. My inclination would be to generate new specular and bump/normal maps. Maybe use an area light as the primary source of illumination.