3dcheapskate opened this issue on Mar 05, 2020 ยท 100 posts
3dcheapskate posted Thu, 19 May 2022 at 9:25 AM
It's definitely coming along. :)
For my next trick I decided to concentrate solely on trying to duplicate the nested ellipsoids effect I did in GIMP a few posts back. I realized that trying to use colour would just confuse and distract me, so I stuck to black and white.
The first thing that struck me was that I could use the v (texture coordinate) node instead of just black/white as the Inner_Color/Outer_Color of an Edge_Blend node.
The second thing that struck me was that I could use Bias/Gain* in a Math_Function node to alter the output of the v node as required.
The third thing I realized was that high (>1) Attenuation values in the Edge_Blend node
I was amazed - just eight nodes (nine if you count the PoserSurface) and it's looking remarkably good to me.

I just wanted to make sure that I don't lose that !
What I have here looks as if it might be good to plug into Transparency, and perhaps a ColorRamp driven by the v node for the actual colour ?
*I still don't really understand what these do
The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.