TheAnimaGemini opened this issue on Nov 20, 2020 Β· 882 posts
Y-Phil posted Mon, 02 May 2022 at 1:24 AM
Recently, I came across the Lucrezia character for V4 created by Syyd Raven at the defunct RDNA site sitting in one of my runtime folders. So I decided to bring her into P12 for a quick render and, to my surprise, I discovered that her skin shaders were a complete disaster. Node connections that were completely broken due to the revamps performed in P11, connections that didn't make sense, and, on top of that, it appeared that the shaders were based on some version of Snarley's EZSkin. The same can be said about the additional texture pack developed by the same vendor. IMO, totally useless with the current versions of P11/P12.
But I like challenges so I untangled the spaghetti connections, rearranged a few nodes, deleted and corrected several other nodes, and upgraded the shaders to Cycles PBR. Basically, it's an ongoing improvement project, ATM. Below is the first of several updates to those character skin shaders and I hope I do them justice. I present the Demon, not quite as red as the original icon depictions in the Poser Library, but I was going for a more plausible render.
It's true that these old shaders are sometimes quite bad surprises, and not only from rdna, but wow: great result till now!
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πΏ Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gaming, Asus Tuf Gaming RTX 4070 OC Edition, 1+2 TB SSD's, 6+4TB HD
πΏ Mac Mini M2, Tahoe 26.5, 16GB, 500GB SSD
πΏ Nas 10TB
πΏ Poser 13 and 14 β€οΈ