TheAnimaGemini opened this issue on Nov 20, 2020 Β· 882 posts
Y-Phil posted Wed, 20 April 2022 at 9:31 AM
hborre posted at 9:02 AM Wed, 20 April 2022 - #4437424
All materials for my characters are setup this way, it comes from the fact that at one moment, Poser's slowness in the Material Room was dependent of the number of displayed nodes (at least that was my feeling) and also from the fact that I like things clear, with all the technical details hidden in kind of black boxesI like the way you set up the EZSkin3 shader nodes into one compound node, very convenient. I do have a teeth shader I put together based on what I found on the web I don't mind sharing. I think it is better than what is currently offered anywhere else.
For what concerns the mouth parts, teeth included, I was decided to search for blender mat setups but I haven't taken the time to do it yet
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πΏ Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gaming, Asus Tuf Gaming RTX 4070 OC Edition, 1+2 TB SSD's, 6+4TB HD
πΏ Mac Mini M2, Tahoe 26.5, 16GB, 500GB SSD
πΏ Nas 10TB
πΏ Poser 13 and 14 β€οΈ