sturkwurk opened this issue on Mar 11, 2022 ยท 46 posts
ghostship2 posted Sun, 13 March 2022 at 1:19 PM
I've noticed that the larger the area light or ambient surface is the more grain in render.I think it has more to do with the ambient light bouncing off of objects in the scene. If it's larger it might be closer to an interior wall and the noise is coming from the bounce light from the wall.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740