odf opened this issue on Oct 27, 2008 ยท 13964 posts
odf posted Mon, 01 November 2021 at 6:26 PM
Hmm, I haven't done much with IK lately, but wasn't there a "chain break" feature at some point? Break the chain somewhere between the hips and feet, and the feet should stay in place when the hip is moved? Just a wild guess.I have a technical question for you ODF, perhaps you know the solution.
So I figured out how to make a pose controller injectable via pmd. I'm curious about a particular facet of Poser IK, that is when you activate IK on the legs and rotate the hip in order to get a bend at the hip Pose it causes the figure's body to translate in the Y direction a bit. The feet are pinned but it's like a tippy toes or high heel pose resulting. You know of any way to maintain flat footedness when trying to do such a hip rotation?
-- I'm not mad at you, just Westphalian.