odf opened this issue on Oct 27, 2008 ยท 13964 posts
odf posted Sun, 31 October 2021 at 7:08 PM
My opinion for a new Antonia, off the top of my head, would be to use the original as a base and change the following things;
Thanks for the detailed list!
Make the lips part of the head UVs, additionally I don't think a lip material is really necessary. Masks are pretty universally used anyway.
Yes, definitely! In fact, I've been thinking about making my original UV-mapping (a.k.a. Antonia-A) the default again. It has the integrated lips and was mapped with closed eyes, so no weird stretching on the eyelids. If there's an Antonia 2.0, I might also try my hand at remapping from scratch, but that might fall prey to the "no headaches" clause depending on how cooperative my available tools are. :-)
Remodel the eyes so that they are concentric loops throughout without that weird cubic iris topology. The iris should be connected to the sclera with the cornea and cover as one separate piece. Makes texturing and morphing easier. It would be nice if the 2 eye parts (eyeball; sclera, iris, pupil/cover with cornea) are both complete watertight spheres. Also position the eyes so that they are aligned straight along the z axis rather than at an angled orientation as they are now, makes using match centers and animated orientations easier or more predictable.
Yes to all of that.
Complete genitalia topology built in, the bits needn't be apparent just so long as all the topology is there. That is, model the gentalia in and morph flatten/smooth it out leaving a non-descript base but with all the necessary topology present for morphs. Would be best to perhaps uv in a present state, morph to non-descript, tuck the additional topology up into a non-descript genital crease for the base. And nope, HD morphs aren't as good nor practical as having the actually modeled topology available. HD is just icing for anyone who would extrapolate, being the ideal scenerio.
Yep, the lack of geometry there has been bothering me, too.
Avoid poles in the outer breasts and have the poles moved into the nipple area.
Again, completely agreed.
Try to avoid exotic rig choices. Weight maps and JCMs suffice with a "conventional" poser rig. I also have some opinions about body handle controllers (mostly about weights influence for those bits) but that's drifting even more than usual.
I might not feel up to doing a complete re-rig any time soon, but if I do I'll keep that advice in mind. More likely I'll just tweak Phantom3d's WM rig and maybe simplify some things. If you have some details on what you consider exotic, I'd be interested to hear them. (I know, potentially opening the flood gates here :-) )
What really makes anything Antonia unique is the license, and all that comes from that. It would be the figure's biggest advantage, comparably.
Yep!
-- I'm not mad at you, just Westphalian.