3dcheapskate opened this issue on Sep 25, 2021 ยท 16 posts
3dcheapskate posted Sun, 26 September 2021 at 4:40 AM
adp001 posted at 12:24 AM Sun, 26 September 2021 - #4428090
undefined posted at 10:36 PM Sat, 25 September 2021 - #2965775But it doesn't (work fine that is).(This is a rewording of this post, but as a separate, appropriately titled thread)
> In addition, and just as puzzling , the yRotate value also increases by between 3 and 5 if I change any of the other parameters, e.g. yTran, zTran, xRotate, zRotate, Scale, etc.
Should work fine. But after some interruptions because of errors inside a callback, Poser Python may become instable. Just close Poser and start again :)
I open Poser (11) - my default scene is the factory set one with construct, lights and La Femme. La Femme is selected (Chest) by default. I select 'Body' and see that all translations, rotations, and scales are zero. I run my script and see "setup()..." and "...done" in the debug window. All values still zero. I now expect to see La Femme's Body's yRotate increment if, and only if, I change La Femme's Body's xTran. I think that with just the one figure in the scene that should be right, even with my sloppy code. :)
But that's not what happens. :(
It appears that the callback is called whatever I do next - even "Edit > General Preferences > Cancel" cause yRotate to go up by 3 !
The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.