Forum: Poser 12 - Feature Requests


Subject: I HAVE to say this, cannot sit on it any longer.

McGrandpa opened this issue on Sep 06, 2020 ยท 91 posts


NikKelly posted Wed, 22 September 2021 at 9:12 PM

I like the 'look & feel' of Poser, even if many of the facilities seem too arcane to grok. I often have the Poser manual open on my fourth (!!) display yet, even so...

My CGI background is 'sorta-CAD'. I used P3 then P4 to add posable figures to rooms / sets / scenes exported from CAD and its twinned 'Home Design' program. Now, is mostly the other way around. I use CAD to tweak / trawl sets and props meant for Poser or DS...

Though DS and Blender UIs give me a prompt migraine, I often grab budget or free DS props / scenes from eg DAZ or Rendo. Some may be ripped by exporting from DS as OBJ+MTL, others by converting the DUF or DSF with ($$) DSF Toolkit. ( DUF un-zips to  'un-typed' DSF.)

I'm in awe of DS' astonishing Gen-8 figures and their wardrobes but, just a couple of those, and you approach Poser's up-front cost...

I'd like to be able to use DS figures in Poser, especially the monsters. Sadly, the DSON issues and, yes, the DS DRM system suggest there's no current solution short of figure re-rigging. Which, to put it politely, is non-trivial...

Another point: My PoserPro_11.3 happily imports 'un-rigged' FBX models, but 'open source' rigged figures, such as via Blender or DS, do not fully conform to Autodesk format. Results range from 'mildly posable with care' via  'flock of sub-rigs'  to 'splat'. The honourable exception is 'Rigged in Maya', which seems to work flawlessly. Of course, given Maya's 'seat price', I must wonder if that licences the authentic FBX SDK...

If Poser can reliably import 'open source' rigged FBX, it opens access to a lot of DS figures without resort to DSON or DS DRM. Down-side, it also opens floodgates to SFM, XPS, PMX etc etc and their potential zoo of game, MMD / TDA etc DRM issues.

I'm no 'Insider', but must wonder if Rendo / Bondware's lawyers have glimpsed Salties and/or shark-fins, cautioned, "Stay Out Of The Water !!"

Um, there's also the 'Make Human' FBX figure format, which again uses 'open source' FBX I/O but, IIRC, a different rig to either DS or Blender. Being able to grab such figures as NPCs and  'scene extras' would be handy...

FWIW, I'm currently on 11.3, but planning to upgrade to 12 this Autumn. I've a lot of Rendo points to put towards it...

Tangential: Please may we have an 'All Version' forum for Network Rendering ?? I realised was cheaper and more future-resistant to build a network-render 'Box' than to significantly upgrade either of this PCs twin GPU cards, So I did...