Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 ยท 13964 posts


primorge posted Sun, 01 August 2021 at 9:48 PM

Nod posted at 9:24PM Sun, 01 August 2021 - #4424359

primorge posted at 7:42PM Sun, 01 August 2021 - #4423068

"Nice work, primorge! The second one is half-way to an Antonia alien character."

aliensketch-1.png

Looks out of this world. ?

Thanks nod. I actually have a better version half complete. I fixed the eye scaling so it's not so fish eyed, that is the scaling doesn't cause the eyeballs to move as much outward. I think it looks better. I'm in the midst of resuming my La Femme stuff pretty obsessively but I plan on returning to Antonia in due course and finishing that, including some simple painted textures suitable for a Grey. I'm thinking a cute sexy grey for Antonia. Should be fun and easy, Antonia is a pleasure to work with. Thanks for the compliment :)

Hi odf. I think you should at least make a lip length difference morph. And you're right innies are rather pretty too, in a sculptural forms way, if that makes sense. I just purchased Anime Girl for La Femme and it includes a rather pretty innie morph. In any case what you've done looks good and is sufficient for pin up nude renders for sure. In my own personal projects I tend to go down these strange detail rabbit holes that I snap out of a few weeks later and say to myself "why did I do all that?" But usually I'm glad I did. Alot of times the consequences can be... lurid or surreal, but that's part of my schtick. I'm good at that kind of thing. I do take a looong time to finish stuff though, but I've always been that way with art, it's why I never really had the patience for gallery contracts or commercial art. Or being told what to make lol. It takes as long as it takes, how I want to make it, and that's the fun parts... it's the whole point. Process.

Anyway, I'll stop blitzing you with chatter for a bit, I do enjoy discussing this stuff though so thanks for indulging me.

Oh, yes. One more thing... I've encountered texture problems with subdivision before, seems like mostly with textures that don't have a wide bleed margin at the uv shell borders. Also texture filtering can play a role in that, crisp or none is usually how I go. It could be any number of things really. Sometimes it's just in preview. I've also encountered faceting of gradients in textures when subdivision is applied, in eye shadow gradients for example. It's subtle. Something to look out for if painting makeups.