HartyBart opened this issue on Jul 16, 2021 ยท 12 posts
adp001 posted Sat, 31 July 2021 at 2:02 PM
HartyBart posted at 1:54PM Sat, 31 July 2021 - #4423398
I can imagine a dialog box that asks me if I want to switch to a overhead "Bird's Eye" zoomed-out view of the scene, and if I do then the script does that for me. Use case: user has a big complex battle scene and cannot see in the Viewport where the destination actor is. They then realise they need to back out of the current script, switch-zoom-frame for a wider view, and re-run the script.
This shouldn't be a problem anymore, because the script can be part of Posers UI (drag the script window somewhere into Posers UI). The "Activate" Button can be switched on and off (becomes red if active).
Or the choice could be done via a drop-down of other actors in the scene, and the user would select the destination actor by name. But that gets away from the ease of just clicking on the destination actor, which I think is what most users would want.
Drop-down is there. If active and something other then "Current Actor" is selected, this actor is moved to the next clicked actor/figure.
Another thing I can imagine is a three-choice dialog: "Do you have a small, medium or BIG mover actor?" If the user selects BIG then the destination location offsets are changed from 0.2 to 1.2.
The offset dials can be dragged with the mouse even if the active button is red (the script is active). And because the inputs have a history (right mouse click), you can easily switch between up to ten positions.