Forum: Poser - OFFICIAL


Subject: Weird Checkerboarding on Rendered Hair

Iuvenis_Scriptor opened this issue on Jun 27, 2021 ยท 44 posts


primorge posted Sun, 04 July 2021 at 9:00 AM

Also You might consider baking down that head morph to a single head dial for injection. It's easy enough to do and I could do it for you if you wish. Simply have only those dials that comprise the head morph active and spawn morph. The downside to this is the generation of empty morph dials spanning all actors in the figure, which are tedious to remove. My method would be to spawn a morph, delete the extraneous morph dials in the unaffected actors, spawn an empty in the head and use that as the controller for the dial in the body and then generate the inject. I'm saying all this on the fly and not in front of Poser, method might change in actual practice. I could create a working inject set up for you in such a way if you wish. Makes things more tidy for the end user. That's simply how I would do it. I use Morph Manager, Colorcurvature's PML, Dimension3D's Binary Morph Editor, Netherwork's Spawn, and Poser's built in automations for such operations.