3dcheapskate opened this issue on May 17, 2021 ยท 19 posts
3dcheapskate posted Mon, 17 May 2021 at 11:57 PM
Using the pole-as-figure version (which uses constrained, not choreographed, vertices to fix the top of the streamers in position) I added a choreographed group consisting of the bottom few vertices of each streamer. I set a single keyframe on the last frame, 120, and set the streamer prop's Ytran=4 feet, and Y-rotation = 720 degrees. I fiddled around with the simulation parameters increasing the fold/shear/stretch resistances and removed friction and air resistance. Simulation took about 30s, most frames taking 0.2-0.3s. Here's the sttings (everything else was default, apart from the groupings):

Here's a render at the end of the sim:

And a detail of the top of the pole:

Since the problem that started this thread has, I think, now been resolved, and since I clearly have a lot to do to get my dynamic maypole working, it's probably time to start a new thread to work out the details of creating a maypole using dynamic cloth.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident. And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU or something else.
*soon only to be available in two flavours - DAZ and Renderosity