3dcheapskate opened this issue on May 17, 2021 ยท 19 posts
3dcheapskate posted Mon, 17 May 2021 at 11:57 PM
Using the pole-as-figure version (which uses constrained, not choreographed, vertices to fix the top of the streamers in position) I added a choreographed group consisting of the bottom few vertices of each streamer. I set a single keyframe on the last frame, 120, and set the streamer prop's Ytran=4 feet, and Y-rotation = 720 degrees. I fiddled around with the simulation parameters increasing the fold/shear/stretch resistances and removed friction and air resistance. Simulation took about 30s, most frames taking 0.2-0.3s. Here's the sttings (everything else was default, apart from the groupings):

Here's a render at the end of the sim:

And a detail of the top of the pole:

Since the problem that started this thread has, I think, now been resolved, and since I clearly have a lot to do to get my dynamic maypole working, it's probably time to start a new thread to work out the details of creating a maypole using dynamic cloth.
The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.