McGrandpa opened this issue on Sep 06, 2020 ยท 91 posts
unrealblue posted Mon, 12 April 2021 at 5:57 PM
I'm hoping that D2's rigging and mesh make content creation just a bit easier. La Femme's JCMs (and poser's rigging morphing tools) make content creation brutal. Scripts are necessary to the workflow. And some of them have to use "hacks" to make up for lack in the API.
There seems to be no way to use OBJ files to morph at higher subd. Which sucks, what with sculpt in blender 2.9 being such a nice tool. At a cost of 0.
I want to make more content, but Poser doesn't help with that.
Poser has adopted cycles. How about a proper blender bridge? One were I can have the scene open in both apps, rig and pose in poser, edit meshes in blender, mess with texture nodes and render in either.
And fries with that, please.