Coleman opened this issue on Mar 06, 2021 ยท 12 posts
Ken1171_Designs posted Sun, 07 March 2021 at 6:08 PM
I agree that no one should work for free on a challenging task, such as trying to make sense of Ralf's code. If someone would be up to the task, that would be Snarly. He has the source code, but you have to have a will of iron to delve into that kind of cryptic code without a good reason. The best he could do was to have it partially working in P12 without error or crashes, but it's still mostly dysfunctional.
For the record XS does miles more than EZSkin by a long shot. We can even reconfigure and reconnect shader nodes in a different way over multiple materials in 1 go. For example, select all the hair material zones, change the specular values, and plug whatever is plugged into the bump map to the specular channel - all in 1 go. In another example, if we have 40 copies of a prop on a scene, we can edit their materials all in 1 go. Or edit the material from 1 of them, then copy to all others, no matter how many MAT zones they have, all in 1 go.
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