adp001 opened this issue on Dec 27, 2019 ยท 92 posts
unrealblue posted Sat, 06 March 2021 at 7:57 PM
OK, I just modified (slightly) the FullbodyMorphs_wx4.py script.
Again, Poser 12 on MacOS Mojave.
Changes I had to make:
I did not look into wx (yet) to see if maybe the API had changed such that it was splitting those two things up, in previous versions or other platforms.
Those minor changes being made, the script ran without error. So far I've only tested it for simple case: Clothing conformed to figure. Figure posed. Exported. Posed clothing sculpted in Blender 2.91.2. Exported back out. Scales at 1. vertex order maintained. No re-topo happening in sculpt. Imported as a new morph. The FBM works exactly as expected. It correctly implemented the morph, subtracting the "effective morph" the pose causes. This should be super useful for constructing JCMs.
awesome!
This script is going to be an important part of clothing creation workflow using Blender :)
Next, I'm going to try a complete (single) JCM creation workflow using this script.