adp001 opened this issue on Dec 27, 2019 ยท 92 posts
unrealblue posted Wed, 03 March 2021 at 4:45 PM
Ah, then it exists! What you describe is, effectively, what I mean.
It sounds like the script you mention does more or less the same thing I want, all in the Poser side. Assuming it works on a mac, I could use this immediately.
(long description follows)
For me, clothes. But I imagine that it would be anywhere you wanted to create morphs in Blender that cross actor boundaries. You have to have a "uni-mesh" for sculpt in Blender to work (you don't need it for vert editing, so long as you're careful in the selection of verts.)
Example: A simple leotard for La Femme

The mesh is symmetric, which makes it easier since I wrote a script that mirrors all the JCMs on one side to the other
For this one, a lot of weight map work had to be done at the legs as the movement of close fitting cloth mesh is very different than the HR cloth donor mesh when the openings are right at a joint like the thigh/hip)
A manual looked something like this:
In Poser:
In Blender:
In Poser
Obviously scripting on the Poser side makes this easier, even with "uni-mesh-ification" being in Blender.
First, the Poser script can export the entire series of poses necessary for all the JCMs, as a stack of OBJs.
Second, It can rewrite the all the JCMs on import of a stack of OBJs. Either creating new or editing existing. Combined with the mirror JCMs script, it could create the other side's JCMs.
Part of the reason I thought "Blender script" for "uni-mesh-ification" is that this has utility outside of Poser. There are times where I have multiple meshes/objects and I want to sculpt them together, while keeping them as different meshes. I want common vertices "glued" together, for sculpting.
Sorry for the length of that :)