AcePyx opened this issue on Jan 10, 2021 ยท 163 posts
Afrodite-Ohki posted Wed, 27 January 2021 at 7:16 AM
I used the same method as ghostship2 for my previous characters (and one for LH that I'm still finishing up and will release in some time). It just -- doesn't feel very right to me, because to extract that information from simple color a lot of things go wrong, like the lighting used in the photographs, the resolution of the camera blurring things, the spots where different photos used were connected to wrap around the model, etc. But of course, we don't have the privilege of using super advanced scans of skin like the stuff from texturing.xyz, that's way too pricey.
I feel like this method of mixing procedural in Substance, with some painting, with some alphas extracted from photos of specific details of the skin.... I also saw a method for the diffuse maps, the person takes a diffuse made from photos and blurs that to remove the information of the pores (which is supposed to be made only in bump) and adds procedural details + painting - I'm trying to see how that goes over blurred textures of Mayu mixed with blurred textures of a merchant resource for La Femme. We'll see how it goes - the experimenting continues xD I think I'll look into purchasing some skin detail alphas.
- - - - - -
Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.